aeltoth/Wild-Monster-Hunt | Releaseshttps://modspot.dev/u/aeltoth/Wild-Monster-Hunt/rssWild-Monster-Hunt's releases feed1440v0.2-betahttps://github.com/Aelto/tw3-wild-monster-hunt/releases/tag/v0.2Aeltoth2024-12-18 19:35:56.613184387 UTCv0.2.1-betahttps://github.com/Aelto/tw3-wild-monster-hunt/releases/edit/v0.2.1Aeltoth2024-12-23 11:46:30.801591357 UTCv0.2.1-beta-hotfix-0https://github.com/Aelto/tw3-wild-monster-hunt/releases/tag/v0.2.1 if you already have the mod installed you may only download the hotfix using [this direct download link](https://github.com/Aelto/tw3-wild-monster-hunt/releases/download/v0.2.1/mod_wild_monster_hunt_v0-2-1_hotfix_0.zip). Otherwise download the [v0.2.1 release](https://modspot.dev/account/projects/Wild-Monster-Hunt/releases/v0.2.1-beta), then install the hotfix from this release. # v0.2.1 - hotfix 0 ## Fixes - Fix Roach being stuck at the end of the introduction scene - Fix out of bound areas activating on the player anytime a monster crossed them - Correctly respawn points whose encounters were recycled to save performances (when player goes too far away from them for ex.) ## Changes - Item melding cost removed - Item melding yields are given 5 seconds after dropping items in the cauldron and no longer require a contract to be completed - Item melding requirement per yield is now lower in the early levels but increases linearly as recipes are unlocked - Improve spawn conditions of various species, making it more intuitive to hunt them - Spending crowns to unlock or upgrade the camp now transfers the funds to the smith merchant - Add trap & lure repair kits to the camp's merchant - Reduce trap & lure repair kits price to 10 crowns - Improve the spawn rates of creatures, spreads spawns evenly across the map to avoid overcrowded areas]]>Aeltoth2025-01-12 18:16:50.184946446 UTCv0.2.2-betahttps://github.com/Aelto/tw3-wild-monster-hunt/releases/tag/v0.2.2Aeltoth2025-01-13 11:31:03.237106470 UTC