Wild Monster Hunt aims to bring the Monster Hunting experience to The Witcher 3: Wild Hunt. It comes with a custom map, a Witcher camp for you to upgrade, and new unique mechanics to spice things up during your hunts.
An update that focuses on adding translation support to the mod, while also fixing a few bugs and adjusting the loot balance a bit.
WMH map changes
- Adjust the position of a spawn point near the inclined valley to prevent creatures from spawning in a house
- Increase the amount of ore veins in three locations with an excavation theme
- Add a player stash near the camp's merchant
Gameplay & bugfixes
- Add translation support to gameplay strings
- Add safezone autokill of any hostile creature entering the camp even if not in an active hunt
- Add guaranteed contract rewards to a few more species in order to make it more appealing to hunt otherwise uninteresting or difficult targets, and/or to make a few resources more accessible
- Fix boars being set to level 34 no matter the player's level
- Fix camp manager's dialog choices not displaying after improperly leaving the previous conversation with him
- Fix milestones contracts being added to favorites even though they should block it
- Fix the automatic horse whistle when leaving the camp from happening if already on Roach's back
- Fix inability to remove favorite contracts from the list