A modular combat package that aims to be permissive by rewarding an aggressive play-style without punishing the rest
Completely automated and dynamic tracking of rare / unique item acquisition, quest completion including all main, side, contact and random events as well as most world map activities and POI's
A sophisticated and easy to use alchemy helper with 3D markers and map pins for known herbs.
Add randomly generated monster contracts, bounties, ambushes and hunts to the game. Dynamically change the vanilla spawns for unique and varied playthroughs. Simulate an ecosystem and a food chain. Add dynamic events to give more weight to your actions
A Community based patch for The Witcher 3 (Next-Gen) which merges several mod edits / additions in `panel_worldmap.redswf`.
Fixes dandelion's scarf clipping bug.
A new armor set made from official cyberpunk prototype assets found in witcher 3 files.
Replaces the health bar wolf and cat heads with the medallions from my Book-inspired Medallion mod.
The objective of this mod is to seamlessly introduce a new type of shop into the game, the stable, allowing to fully customize Roach.
Changes the models and textures of all bombs of the game for more uniqueness for each of them, and adds 5 new bombs.
Make Roach's tail hairworks.
Please read the description. The DLC version of Ciri - Alternative look by OakenSh. So it does not overwrite vanilla files anymore. Brings some improvements and diversity in the appearances. And a small piece of .redcloth. :)
Adds 3D eyebrows to Geralt's face. Vanilla, DLC2Improved and Modular Eyes fully supported.
I guess the title is pretty clear (scarless is just for the big one on his face that does not belong here).
Makes the black KM Cloak from Hoods toggle-able. Compatible with hoods, but does not require it.