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A modular combat package that aims to be permissive by rewarding an aggressive play-style without punishing the rest

A new module is introduced: Aggression

Combat Aggression

The aggression level of your opponents is now tied to their stamina level. As they perform actions and consume their stamina their aggressiveness will lower, offering you more opportunities to engage. However as their health decreases they receive boosts of stamina, allowing them to reciprocate proportionally to the hits they've received.

Additionally the rules for their ability to counter attack were tweaked to make them less predictible. Where it used to be after every 3 consecutive hits, it is now tied to the stamina level of the enemy with a slight random variation on top of it. An exhausted creature is less inclined to defend itself aggressively through a counter-attack and will instead opt for dodges in those situations, however as you hit the enemy and as its stamina level increases the chances of being countered increases.

The combination of the other modules where an aggressive playstyle is recommended and where you're given the tools to face such situations thanks to permissive counters and non punishing dodges, the fights will often turn into a dance between you and the enemy until one decides to dodge out or dies...

Finally the passive stamina regeneration of the creatures was lowered to make it more interesting to drain the stamina of your targets in outnumbered situations to keep them in check as long as you keep your focus in a single target.