This document is a work in progress, some gameplay elements may be missing or it may already describe features that are not yet implement but are planned in the future.
Introduction
Wild Monster Hunt (WMH) is simple in nature, but it revolves around two deeply inter-connected systems that you will have to discover, learn, and master if you want to succeed.
The first element is your Witcher camp, it is your safe place to take care of your gear and to prepare for the coming hunts. In there you will occasionally find skilled people that will help you turn this humid place into your modest home.
The second element is everything around the camp. As soon as you leave its walls you enter the "Hunting mode", containers are filled with new loot, herbs have grown back, and new creatures are roaming the wild lands. You are then free to explore as you please or as long as your gear allows, after which you can go back to the camp in order to prepare for the next hunt.
Contracts
At the end of every hunt, upon entering your Witcher camp, any killed monster will contribute to the contracts that you are currently holding. Said contracts are immediately replaced with new ones and the rewards are transferred into your inventory.
The contract are your unique source of income in WMH so make sure to spend your crowns sparingly.
Regular contracts
The regular contracts are always active, you can hold up to 5 of them at once and as long as you kill the designated targets during your hunt you can also complete all 5 of them in a single session.
It is up to you to prepare accordingly, but sometimes whether a creature is available will depend on elements you cannot control directly:
- Time of the day
- Weather conditions
- Biome preferences from the creature You must combine all of these conditions in order to maximise your chances of finding the targets.
Milestone contracts
There is a unique level bound to how many contracts you have completed in WMH: Reputation. Every few levels you will be tasked to complete what's called a Milestone contract, you'll differentiate them by their unique colour on the noticeboards but also by the serious challenges they offer.
As long as there is a Milestone contract on your noticeboard and until you complete it, all Reputation gain will be paused. You have no choice than to complete them to progress further into WMH but luckily the rewards they offer is worth the effort: Gear Schematics.
IMPORTANT: Contracts are your only way to obtain the gear schematics that you need.
Mutated creatures & Affixes
Witcher camp
Use your Witcher camp to prepare for the coming hunts, trade with the local merchants to progressively make fill the place with useful tools and decorations.
Camp Master
The Camp Master is your man if you wish to upgrade your camp. He offers his services at a fair price and will allow you to hire local merchants or even renovate your gardens.
Herbalist
The Herbalist has a peculiar interest in everything related to Alchemy, especially when it is about the monster materials that you collected during your hunts.
Melding
Item melding allows you to recycle the undesired monster materials that you collected into Alchemy Recipes or random items.
IMPORTANT: Item melding is your only way to acquire new alchemy recipes.
Artisan
You can hire a local artisan to craft, repair, improve your gear. On top of that the Artisan will use a share of the gains from the contracts that you complete to refill his stock and trade with the neighbouring region. At the end of your hunt, for every contract that you've completed the Artisan will receive 5 crowns and a fresh set of items to sell.
It is important to note that his gold pouch remains unchanged during the process, and so any item that you may sell to the Artisan, if he had the coins to buy said item, will come either from your pouch by buying items or from this small tax of 5 crowns on every contract that you complete. The Artisan and yourself will trade in a closed circuit where all of the crowns in the WMH economy will come from the contracts that you complete.
Gardens
The Witcher camp has a lot of fertile grounds, allowing you to plant garden plot in these locations.
Gardening
If the Herbalist is available, he can be tasked to take care of your plants during your absences so that you can come back to a bucket of freshly picked petals.
This does not affect the state of your gardens when you come back, this is purely a bonus in the amount of herbs that you extract from the plots.