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Beta 1 - Feedback
By Aeltothin
Private book

Legend

✔️ success ❌needs improvement 💡notes


  • ✔️ reputation progression and unlock of tougher targets
  • ❌ gear progression.
    • 💡too slow, but should be fine with the recent change where regular contracts give schematics as well
  • ✔️ exploration while hunting. Map is diverse, traversing it requires planning
  • ❌ long distances during hunts.
    • reaching far areas can be difficult during hunts, either a closer target was found or a feint happened first
    • uncertainty of finding target in distant POI makes it difficult to find the motivation to explore the whole map each hunt
      • 💡clues system is too unreliable, they're too hard to find
      • 💡portable camp the player can deploy in the next hunt? Craftable, consumed on deploy, requires crowns on use based on distance?
  • ❌ loot quantity
    • too much loot, too many containers are active in each hunt
      • 💡reduce chances for a container to have loot, while making sure hidden chests with multiple items have greater chances
    • too much of high quality loot like gold jewels or relic swords
      • 💡use a PRNG roller to lower the chances of higher items
  • ❌ camp upgrades
    • buffs feel insignificant
      • 💡scaling the duration with the level is a poor idea, make them last 1 hour or the whole hunt, scale only their power
      • 💡add a fireplace to meditate that grants all of the unlocked buffs at once
    • gardens & such are great but could be better
      • 💡shupe interactions with the distillery & the small garden plots in the map should solve this
  • ✔️ gameplay loop. It's intuitive, it's fun to discover the next target when completing a contract, it's fun to learn & exploit the spawn conditions of the species.
  • ❌ traps
    • too costly
    • not great gameplay to lure a target near them
    • too difficult to trigger
      • 💡should explode automatically when monster approaches it
  • ✔️ lures. Cinematics are great, they're cheaper now, give access to spawn points on demand at the cost of preparation
    • 💡the randomness on the first try isn't 100% perfect either, needs improvement