Wild Monster Hunt aims to bring the Monster Hunting experience to The Witcher 3: Wild Hunt. It comes with a custom map, a Witcher camp for you to upgrade, and new unique mechanics to spice things up during your hunts.
Installing
- new install: please refer to the install instruction on the main page
- updating: drop the folders to overwrite the current ones, overwrite everything when prompted
Fixes
- Loot containers glowing despite having no loot inside
- Event NPCs dropping their merchant inventory, they no longer drop stuff
- Contracts being completed multiple times if the designated target was killed numerous times during the hunt
Changes
- Adjusted wildlife spawning logic so wildlife no longer take the place of regular monsters. A single location can host both monsters & wildlife now.
- Lowered reputation level before the
Witcher Medallion
recipe is available - Reduce chances of seeing event NPCs by ~60%
- Restored save locks, it is no longer possible to save mid hunt
- Improved the out of bound logic to prevent being stuck when the player quickly enters one (for example by jumping in it)
WMH Map
- Improved placing of various vegetation & small elements so they no longer float above ground level, thanks to Dennis on Discord for reporting tons of them
- Improved ground textures on various roads to lower the amount of vegetation on them
- Moved a few spawn points away from the Witcher Camp entrances for a more peaceful start of hunts