Add randomly generated monster contracts, bounties, ambushes and hunts to the game. Dynamically change the vanilla spawns for unique and varied playthroughs. Simulate an ecosystem and a food chain. Add dynamic events to give more weight to your actions
v3.6-pre-release
(2 weeks ago)Changes
- add ability to set a maximum render distance to 3D markers / Oneliners for bounty master, monster hunts, ambushes, hunting grounds, and contracts
- swap bounty rewards for Velen & White Orchard (credits to @lexonn on discord)
Assets
- tw3-random-encounters-reworked-v3-6_pre-release.zip, added 2 weeks ago